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This report contains market size and forecasts of Games as a Service (GaaS) in Global, including the following market information:
Global Games as a Service (GaaS) Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Games as a Service (GaaS) market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
PC Based Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Games as a Service (GaaS) include Blizzard Entertainment, RIOT, Netflix, Microsoft, Sony, Tencent, Activision Blizzard, Sega and Electronic Arts and etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Games as a Service (GaaS) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Games as a Service (GaaS) Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Games as a Service (GaaS) Market Segment Percentages, by Type, 2021 (%)
PC Based
Mobile Based
Global Games as a Service (GaaS) Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Games as a Service (GaaS) Market Segment Percentages, by Application, 2021 (%)
Below 18 years old
18-25 years old
26-35 years old
36-45 years old
Above 45 years old
Global Games as a Service (GaaS) Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Games as a Service (GaaS) Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Games as a Service (GaaS) revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Games as a Service (GaaS) revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Blizzard Entertainment
RIOT
Netflix
Microsoft
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
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