Global Gaming Console Market Insights and Forecast to 2031

Report ID: 854855 | Published Date: Jan 2025 | No. of Page: 112 | Base Year: 2024 | Rating: 4.6 | Webstory: Check our Web story

A console machine primarily designed for consumers to use for playing video game. There are some advantages, like Games are written to function with console hardware, games load more quickly on consoles, versus PCs, with the exception of gaming rigs, all video game consoles are plug-and-play, driver compatibility issues are rare etc.
As opposed to personal computers, in which a platform (Windows) is a quasi-monopoly, the console market is an oligopoly. For game consoles, intense competition currently exists between Nintendo (switch), Microsoft (Xbox), and Sony (PS4). Sony was the largest manufacturer before 2018. Spending across hardware, content and services for both Sony and Microsoft fell in 2018 as the PS4 and Xbox One platforms enter the later stages of their lifecycles. Nintendo has successfully turned around its console business with the launch of the Switch. The hybrid nature of Nintendo’s Switch has allowed it to flex to the buying needs of consumers in different regions, thus making it a globally attractive and relevant product. In 2018, Nintendo’s console market share overtakes that of Sony’s. Nintendo sold over 22 million gaming consoles, and held 47.8% of the market.Geographically, the global Gaming Console market has been segmented into North America, Europe, Japan and Row. The North America held the largest share in the global market, its revenue of global market exceeds 43% in 2018. The next is Europe.

Market Analysis and Insights: Global Gaming Console Market
The global Gaming Console market is valued at US$ 10390 million in 2019. The market size will reach US$ 7172.8 million by the end of 2026, growing at a CAGR of -5.1% during 2021-2026.

Global Gaming Console Scope and Segment
Gaming Console market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Console market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2016-2027.

Segment by Type
Home Console
Handheld Console

Segment by Application
Household Use
Commercial Use

By Company
Sony
Microsoft
Nintendo

Production by Region
China

Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E

Frequently Asked Questions
Gaming Console report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Gaming Console report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Gaming Console report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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