Virtual Reality for Game Market, Global Outlook and Forecast 2023-2028

Report ID: 1570278 | Published Date: Jan 2025 | No. of Page: 112 | Base Year: 2024 | Rating: 4.5 | Webstory: Check our Web story

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Virtual reality can be applied in entertainment (i.e. video games).
This report contains market size and forecasts of Virtual Reality for Game in global, including the following market information:
Global Virtual Reality for Game Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global Virtual Reality for Game Market Sales, 2017-2022, 2023-2028, (K Units)
Global top five Virtual Reality for Game companies in 2021 (%)
The global Virtual Reality for Game market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Augmented Reality Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Virtual Reality for Game include Oculus VR, Google, HTC Vive, Unity, Microsoft, Samsung, Magic Leap, WorldViz and Snap Inc., etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Virtual Reality for Game manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Reality for Game Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Virtual Reality for Game Market Segment Percentages, by Type, 2021 (%)
Augmented Reality
Mixed Reality
Global Virtual Reality for Game Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Virtual Reality for Game Market Segment Percentages, by Application, 2021 (%)
Household Application
Commercial Application
Global Virtual Reality for Game Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Virtual Reality for Game Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Reality for Game revenues in global market, 2017-2022 (Estimated), ($ millions)
Key companies Virtual Reality for Game revenues share in global market, 2021 (%)
Key companies Virtual Reality for Game sales in global market, 2017-2022 (Estimated), (K Units)
Key companies Virtual Reality for Game sales share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Oculus VR
Google
HTC Vive
Unity
Microsoft
Samsung
Magic Leap
WorldViz
Snap Inc.
Wevr
Firsthand Technology
NextVR
Nvidia
Prenav
Osterhout Design Group
Marxent Labs

Frequently Asked Questions
Virtual Reality for Game Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Virtual Reality for Game Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Virtual Reality for Game Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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